Make it clear
In Shepherd's Watch, there are some windows in a cabin that our main character climbs through. They made sense in my head, but our editor's idea couldn't understand how he did it. Time was spent clarifying what those windows looked like.
In Wolfe in Shepherd's Clothing, there was a hallway with several doors and a couple of corners. Again the layout was confusing. After a lot of talk and diagrams, we rewrote those paragraphs.
In Shepherd's Call, there was an alleyway and a block... You get the idea.
Sure, it makes sense in your head, but if your reader can't understand it, you need to make it clear.
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